Exploring Fallout, the Gaming World’s Most Unexpected Television Success
The post-apocalyptic TV show is back to Prime Video, and it's safe to say that viewers were pleasantly surprised by the quality of its first season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the player's journey.
There was Lucy the vault dweller, attempting to act with integrity and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his faction's authority and creates plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has completely shed any sense of morality out in the contaminated badlands.
Setting the Stage for Season Two
The debut season's conclusion revealed crucial details about the culprits behind the global annihilation that condemned a society in underground vaults for hundreds of years. It also posed numerous mysteries open for the next installment – and, now, hopes are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” comments the game director. “We are thrilled with the feedback to the show, so now people are arriving with more excitement and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its makers insisted on real props and locations were built, mirroring the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to appear as if it’s tangible.”
In fact, pretty much each creature you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the source material. This mutual respect for the world is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the previous season. This schedule will foster a altered audience reaction, a dynamic the showrunners themselves are excited to engage with.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”